Any good writer knows you have to have backstory, background. It's the same for illustrators. In this new venture of ebooks, the great hope is to animate the books. In order to do that, all the characters have to be made separately so they can be activated as it were. So thinking about the illustrations for this has been a different process. I was lucky through a series of posts to have found Tom Bancroft's books mentioned earlier. They've not only helped with considerations of how to build and animate the characters, but also with how those characters act within their environment. In this case, I'm trying to think of the background (and approaching it) as another character.
Because of time constraints, consistency and my computer's limitations, my plan has been (we'll see if it actually works out that way, HA!) to paint one overall background. I can crop for closeups and build on it. This is the very early planning stages, but I can already visualize Oscar's sleeping log, and where he looks in the waters edge while Kingfisher dives for a meal. Have to reference more flowers and mulberry bush and gum trees, and place them within, will also need to RENDER this (this is a very rough sketch). I also found a great blog on Background art... just a mighty fine thing (coming from someone who always resented having to concentrate her drawing on anything she didn't want to and that would be surroundings, until I realized that surroundings ARE part and parcel to story and character): animation backgrounds with Rob Richards
I need to get new ear buds, I think when I do, I'll put on some outdoor sounds (maybe I can find an actual billabong recording ala Edgar Winter?) when I do the finished renderings, but I'm loving the process! I think I will also include my thoughts on my own book (Duke Day for Annie) as I'm working on them simultaneously and hoping they will both be presentable before Christmas. Yeah, when I take a bit of the pie it's not a small bite, I oftenshove the whole thing into my open maw!
So the ROUGH background!
Showing posts with label Oscar's Hunt for a Good Mate. Show all posts
Showing posts with label Oscar's Hunt for a Good Mate. Show all posts
Thursday, August 23, 2012
Wednesday, August 15, 2012
Stops and starts
I've been away for a bit. Some of it was life taking me by the hand. Some of it has been my attempt to grab some know-how. I've set a daunting path, so the way I approach and keep at it, is going to be a big determiner of whether I do this successfully. I had to learn HOW a book app/ebook is made (Flash and InDesign are the industry standard, and happily Adobe offers a Cloud subscription).
Then I had to cobble together the tutorials on how to do this, and I'm happy to say between the Youtubes and web, I've been able to get a good idea on what I need to do. I've set this week as a goal for making my first animation, and of course I shall share! Another blog post I'll share some of my favorite links if people are interested in figuring out how to dabble themselves-- it's FUN!
In the middle of all of it, I loved some of my drawings of the animals of Margot's story, but they didn't rise to the level of 'characters'. And I so want them to be identifiable characters, as well as worthy of animation. Amazon offered two books from character designer Tom Bancroft, and I ordered them, (Creating Characters with Personality and Character Mentor, if you're interested in taking a look).
But as much as I love the images, the discrepency of what I saw in my head and what I was drawing, though I could see personalities, were far apart.
Tom's books reinforced what I knew, but tweaked a few things, that I'd not really factored. Even though I knew about it, it took rereading it and thinking about it, for those elements to end up on my radar. I decided to push completely in the other direction, draw in shapes, working for a chibi effect. Here's some of the results.
A little more along the lines, but still not there by any means. So still pushing this idea, and absorbing Tom's Mentor book, which is about taking character design one further. My next post, I'll take one character and show how I meld these images/concepts and talk a little bit about how to develop the character visually.
I think the great thing is to have FUN! I say this a lot, and will be saying it a lot. I'd lost sight of how much I enjoy doing this sort of thing. And truthfully, if it wasn't so much FUN (and hey no one dies, so how serious do I have to take this? Just enough to, yeah, you got it, FUN for everyone), it would be too durned scary.
And I'll leave you with my space alien Roo:
Then I had to cobble together the tutorials on how to do this, and I'm happy to say between the Youtubes and web, I've been able to get a good idea on what I need to do. I've set this week as a goal for making my first animation, and of course I shall share! Another blog post I'll share some of my favorite links if people are interested in figuring out how to dabble themselves-- it's FUN!
In the middle of all of it, I loved some of my drawings of the animals of Margot's story, but they didn't rise to the level of 'characters'. And I so want them to be identifiable characters, as well as worthy of animation. Amazon offered two books from character designer Tom Bancroft, and I ordered them, (Creating Characters with Personality and Character Mentor, if you're interested in taking a look).
But as much as I love the images, the discrepency of what I saw in my head and what I was drawing, though I could see personalities, were far apart.
Tom's books reinforced what I knew, but tweaked a few things, that I'd not really factored. Even though I knew about it, it took rereading it and thinking about it, for those elements to end up on my radar. I decided to push completely in the other direction, draw in shapes, working for a chibi effect. Here's some of the results.
A little more along the lines, but still not there by any means. So still pushing this idea, and absorbing Tom's Mentor book, which is about taking character design one further. My next post, I'll take one character and show how I meld these images/concepts and talk a little bit about how to develop the character visually.
I think the great thing is to have FUN! I say this a lot, and will be saying it a lot. I'd lost sight of how much I enjoy doing this sort of thing. And truthfully, if it wasn't so much FUN (and hey no one dies, so how serious do I have to take this? Just enough to, yeah, you got it, FUN for everyone), it would be too durned scary.
And I'll leave you with my space alien Roo:
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